Season 1 is the floor, the flips, and the Lab. Season 2 opens the other two doors — the player's war room and the vendor's back office — and grows the world around them. Here is everything on the slate.
Both lanes are built — they're staged behind Season 2 so Season 1 could launch focused. They come back as full workspaces, not previews.
The sixth hideout room — already teased on your environment rail. Zero-gravity display cases, a starfield past the glass, and a trophy for the season's top 100.
HIDEOUT · SEASON UNLOCK
Dedicated items per hosted event — earned at the event, badged to it, never sold afterward. Hosting and check-ins already work; Season 2 gives each event its own shelf.
EARN ONLY · NEVER RE-ISSUED
The decode puzzle leaves the screen: physical print runs carry fragments you can't find anywhere online. Ships when print does — gated on real product, not a date.
GLYPH SYSTEM · PHYSICAL TIE-IN
A fresh cast of original characters for the season's pass and shop, with the Mythic capstone reserved for the top of the earned track — same fairness rules as Season 1.
SEASON PASS · NEW CAST
The frame ladder rolls into its next season skin — a new look for the season's earned frames while everything you finished in Season 1 stays yours, marked to its era.
FRAME LADDER · SEASON SKIN
The Season 2 widget slots on the dashboard — meta pulse and the vendor desk tiles — switch from preview to live the day their lanes open.
DASHBOARD · GOES LIVE WITH THE LANES
Everything above lands on top of a running market. No launch dates promised, no countdowns — it ships when it's right, and this page is the single source of what's coming.